What were the influences behind your game?Īs a kid, I grew up on Nintendo games, so I have been heavily influenced to create products that invent something new. Here’s what Reece Geofroy had to say about Monster Tribe: I asked him a series of questions regarding the development of the game, the long and arduous development process, and the upcoming Kickstarter project, as well as how his past developmental experiences and feedback from others have helped shape the project into what it is today, and what it will eventually become. Desperate to know more about this game, I contacted the lead developer programmer, vlogger, and freelance artist Reece Geofroy. Developed by Boundless games based in Hamilton, Ontario, Canada, the game has been in development for some time, and has been chronicled extensively ever since development started. The turn-based combat system is something very unique compared to those found in classic games in the genre, such as the Final Fantasy games, Grandia, and Chrono Trigger, and takes place in a world inspired by other classic gaming sagas, such as The Legend of Zelda. Monster Tribe, once named Monster Tower following several changes on the project, is a turn-based RPG reminiscent of Satoshi Tajiri’s Pokemon series, but with very different gameplay elements to it. Whilst once again scouting for more indie gaming prospects on crowdfunding and social media platforms, I came across a turn-based RPG with an already exceedingly elaborate development cycle behind it.
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